New Characters Deep in a MegaDungeon


Did your character just die deep in the megadungeon? No problem! Roll on the following table to determine how the party finds your next character. In all cases, the next sentence is, “And, I’ve no idea where I am and how I got here.” Roll 3d12 (one for each column) How you got lost… …what you are doing when you are found… …and what condition you are in. 1 I fell down a...

DWM Loadout Sheets: Rules for Encumbrance


These are some rules I used for encumbrance in my Dwimmermount campaign. I’ll probably tweak and simplify for my upcoming Derelict campaign. Loadout Your loadout is your readied arms and armor. Write in armor worn in the armor slot. Light armor (padded/leather) is 1 stone. Medium armor (scale / chain) is 2 stone. Heavy armor (banded, splint, plate) is 3 stone. Are you carrying a shield? Add...

Hopeless Character Boons & Zodiac of Dwimmermount


Allow me to introduce The Zodiac of Dwimmermount that occasionally grants a boon to those less blessed in natural ability who go on to become adventurers. 🙂 Characters with particularly shitty stats only make it to become an adventurer because of some boon they’ve received from this Zodiac. Is it magic that somehow attunes to the less endowed? Is it the gods taking pity on the less...

Dwimmermount Reincarnation Table


This is the table I used for Reincarnation that incorporated some of the Dwimmermount monsters. Roll Incarnation Lawful Neutral Chaotic 1 Dwarf Brownie Ape Kobold 2 Dwarf Gnome Baboon Dworg 3 Elf Pegasus Centaur Eld 4 Elf Unicorn Pixie Throghrin 5 Human Neanderthal Iounian Orc 6 Human Terrim Mongrelman Ranine 7 Human Kythirean Kythirean Derrim 8 Creature Iounian Algoid Thelidu 9 Same race Blink...

Gods, Clerics, & Religion


Only men worship deities, which makes clerics a uniquely human vocation. A cleric is a man who has devoted his life to serve one of the deities of the Thulian Great Church and been gifted with miraculous powers in return for his service. All clerics within Dwimmermount are of Lawful alignment, because all of the gods, regardless of their spheres of influence, support and protect the civilization...

Classes of Labyrinth Lord Dwimmermount


I made some big changes to classes. While we used the LL/AEC rules as a base, the following rules were also implemented. These are some changes to classes. Multiclass characters get all the options from all classes. FIGHTER Fighters may add +CON modifier to each HD when they roll for hit points. Fighters may use the parry option (as outlined in the AEC). Fighters may fire missiles into melee...

Shield Walls!


As I noted in the previous post, I’m going to publish all the house rules I used for my recently ended Dwimmermount campaign here on the blog. In the future, I hope to post here as I develop them. Here are the rules I used for shield walls! The northern barbarians of Thule who eventually overthrew the empire of the Red Elves of Areon and sent them back to their homeworld did so in large...

House Rules Dwimmermount Campaign


I ran Dwimmermount for more than a year. We ended around the turn of the year. These are some of the House Rules I used. These are just some basic house rules. I’ll post some of my more advanced house rules in separate posts. Generating Ability Scores Ability Scores are determined randomly by rolling and assigning the result in order of the listed ability. Demihumans (dwarves and elves)...

Michael Pfaff

It's pronounced P-aff -- the first 'f' is silent. I live in Louisville. I like games and reading about games. I hope to write about gaming stuff here.


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